I saw @brandtpeters mention that 1.3 was out.
Figured I’d paste the patch notes sompelace here:
ios: fix crash (permission) when exporting image on iOS (“save in image”)
ios: should be able to import hdr format as environment
ios: expose App folder visibility again
ios: smart keyboard improvements
ios: pencil double tap (experimental)
ios: make edge button more responsive
ios: triple-tap for redo works a bit better
gizmo: edit custom pivot
gizmo: can be used with multiple objects
gizmo: improve gizmo UX (add “camera view” translation and make is easier to interact with)
mask: toggle visibility
mask: “split” and “extract” features now retain layers and painting
mask: “split” and “extract” have now more option (“fill hole” vs “extract thickness” vs “none”)
mask: fix crash when using any of the mask buttons with no selection
files: fix STL export
files: obj import is more robust
files: STL/OBJ now correctly export the final layered-composited colors
files: reduces crash when exporting and importing by reducing temporary memory footprint
files: GLB now export PBR in more friendly way, so that it can be more easily used in other 3d softwares like Blender
files: fix triplanar export/import
files: background image and matcaps are now correctly loaded/saved (the texture itself is not embedded though)
interface: toolbox UI customization (auto-hide + column count)
tools: stamp and inflate were broken with dynamic topology
tools: add “Split” tool, similar to “Trim” but produces two meshes instead one mesh
scene: add “close holes” and “separate unconnected part”
shading: painting can now be hidden
history: fix undo/redo with triplanar
misc: hole filling is improved (face direction was sometimes flipped)
misc: add an option to allow non-recognized stylus pressure (finger, etc)