Nomad Change Log

1.75

stylus: fix stylus not working for light/primitive editing when stylus sculpt only option is used
spot: intensity slider was missing from contextual popup

shadow: objects with no shadow casting are now ignored from shadow map maximum range precision
shadow: adjust shadow map resolution depending on the number of shadows (min 512, max 1024)

paint: add roughness and metalness slot for stroke painting
paint: material preset can now be selected, cloned a bit more easily (for now the texture are not saved, only color rough and metalness)

uv: debug channel improvements and bug fixes
material: opacity texture now supported for refraction and subsurface, it will be used as dithering
multires: if max frame sampling is set to 0 or disabled, the mesh wasn’t render to its highest level
history: fix crash when undoing lot of operations with dynamic topology with layer operations
camera: update snap cube with more options (tap twice on the same face will flip the camera, small external rectangle will refocus the camera)

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