1.54
android: fix graphical issues with some android devices
topology: add decimation feature
topology: small tweak to voxel remeshing to avoid very small quads (spiky smooth, etc)
mirror: fix “left to right” again…
transform: keep consistent face winding order when using negative scale
material: add flip culling option
mask: fix extract issues (unwanted faces appearing with objects that have borders)
mask: update extraction logic to only extract faces that have all of its vertices masked
insert: fix crash on insert primitive
trim: fix crash with line trimming
gizmo: allow plane translate when two sided is off
light: fix slow light editing (spot angle, etc)
paint: clamp final computed intensity to 100% if infinite intensity is used
camera: picking the snap cube will ignore the camera speed