Hi! Absolutely love Nomad, coming from 20+ years of Zbrush
I have lots of suggestions, want to keep it in one thread if that’s ok, I’ll keep adding here once I find something worth mentioning.
-Some extra Gizmo options needed
My biggest issue with current gizmo tool is how tiny the translation circle is, the one in the middle. I use camera-plane translate more often than arrows/axis planes, and sometimes it’s hard to hit this circle because axis manipulators are in the way
-Remove the inner part of axis arrows so there’s a void space around translation circle.
-Swap scale with translate - I often found myself trying to move object by pulling on outer circle, kinda intuitive move.
-Give a hotkey bind for move, where I can hold it and move pencil above the screen, moving the object in camera plane. Same can be done for 3-way rotate and uniform scale - optional hotkeys.
-need custom hotkeys for custom brushes
currently there’s no way to assign a hotkey to custom brush. Though I like how tidy keybind menu is. Maybe have a separate sub-tab for custom brushes hotkeys?
-brushes settings defaults everytime program resets
This is very annoying, I mod my default brushes heavily, every time Nomad resets in memory I gotta go through all the hotkeyed brushes
-AO masking, cavity masking, height
In addition to brilliant PBR polypainting, this would be very nice for texturing
Basic operations like levels, curves to all 3 channels
-Render roughness and metallic polypaing channels
Tbh would be cool to have all available channels exposed for rendering, I can only do normalmap now, through matcap.
Depth and maybe a simple fog based on that depth
-Layers color blending modes
Dunno if that even possible, but that’d be a game changer. At least basic ones: add, multiply, overlay
-Layer eraser needs intensity control, like morph brush in Z
Using layers as morph target most of the times, so having a soft blend/eraser brush is critical.
-Support fot Flipbook alphas like in Marmoset
8x2 arrays of different looking alpha stamps, this makes great organic brushes.
-gradient for lasso selection tools - for highpoly meshes w/o multires
In Z, you can zoom out and use lasso selection to select, say, a dense dynamesh model and get a nice soft gradient mask transition. Blurring it normal way would not work because of mesh density (no multires). So maybe have some kind of modifier to lasso select tool that blurs the border how we want it?
I havent used curve array yet, but Bend Curve is different - can be applied quickly to any horisontal or vertical object to bend it with few bezier points. Very powerful and I miss this tool a lot.
Hotkey to frame an object, I couldnt find a bind for it.