Not sure if this is a bug or just an annoyance on my end. When I have multiple objects that I want to merge together - Example: Sphere (body), tube tool (limbs w/ mirror on). If I select all the shapes and voxel merge them together the mirrored portions disappear. In order to have this not happen I need to not only validate the original tube but also validate the mirror hierarchy.
Is it possible to have Nomad skip this validation step and keep the mirrored portions during a voxel remesh? I’ve noticed that this has misaligned my symmetry as well and I had to tweak the symmetry edit feature to sorta get things back together (not perfect but did what I needed).