Remesh after voxel merge and reset symmetry makes object inside out

Here’s a recording

I select those and do a merge, the symmetry is off so I make it reset. If I try to Remesh it will flip inside out.

I tried searching and couldn’t find a post, hope it’s not a duplicate

Here’s the file too
weird.glb.lz4 (2.8 MB)

“Inverse culling” in material menu is enabled if you bake a transform with inverted matrix.

Basically the mesh is inverted but the option makes it appear ok, after the voxel remesh, the mesh itself is ok but the option is still there.

Should be fixed on next release.