I am new to Nomad sculpt so maybe I’m just being dense but I’m having issues with sections of my sculpts to change to a bright color after doing a voxel remesh with a solid object and what will be a hole.
How do I get the normal color to show back up?
Thanks for any help you can offer.
I can’t tell based on such a close up image. My guess, based on what you wrote, is that you are using the voxel remesh to subtract an object from another one. If that’s the case, then yes, it does take the color from the subtracted object to fill in the edges. Knowing this, you can paint the subtracted object the same color before the subtraction, or use the paint tool afterwards to color in the walls.
It almost looks like the Inverse Culling option of turned on/off for the model. I would check that.
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Thank you! That was it! I don’t know when that got turned on but it was driving me crazy.
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