Merge topology without voxel remesh

Hey guys! So I’ve been trying to mix these two and get rid of the clearly visible edge without using voxel remesh since the face looses a lot of detail that way, sm that it looks odd. Any ideas on how to seamlessly blend these?

Voxel remesh is the only option at the moment for this if you don’t want to use external tools.

It helps though if you smooth detailed parts before the voxel remesh using a layer, and then delete the layer after remeshing this will give you a lot of the detail back


Amazing tip tysm!