Hey there! Quick question; I love using dynamic topology to quickly whip out a shape. But I keep running into a situation where I would like to join 2 pieces of topology together. Right now, I have to voxel remesh the pieces and then reactivate dynamic topology, but this changes the surface details of course.
I thought I could maybe use the reverse trim function to close holes but it doesn’t seem to work. Any ideas? Is it even possible to do it?