Avoid merging parts like fingers to merge together when remeshing?

Hi guys,

i was wondering if there is a possibility to avoid that two smaller but close objects merge together?
It happens to me quite often that the fingers of a figure melt together during remeshing.


Things like that are most likely the result of not enough geometry.

So a higher mesh may prevent that, but the obvious cost is memory

You could try to split the hands and voxel at higher resolution and after join again.

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