It would be sweet if it had a unit calibration option like zbrush transpose tool.
Also it would be amazing if here was also a golden ratio ruler option. soo the tick marks move dynamically based on the ratio.
It would be sweet if it had a unit calibration option like zbrush transpose tool.
Also it would be amazing if here was also a golden ratio ruler option. soo the tick marks move dynamically based on the ratio.
What do you mean by “unit calibration option”?
Not sure how useful a ticker mark for golden ratio is, but that’s easy to add.
A way to initialize the value. Soo the order of operation would be.
1-select measure tool
2-click and drag and the value currently i guess is the world scale value
it would be cool to have an option to set a custom value. like if i create a head of a character and measure its head and set that value to 1 . soo the tick marks would correspond to that value. Tick marks would be needed aswell.
I use a golden ratio calipers all the time when i’m sculpting in real clay, also i use it on top of my monitor. Works real well when creating faces or quickly judging limb or landmark relationships fast.
And thanks i’m having alot of fun with nomad.
I imagine the calibration of the units would be useful to people who 3D print or work with jewelry and design. That way things are measured pretty accurately and translate well to real life. Similar to how in Maya or Zbrush there are scene measurements to scale objects.
Edit: with ticks.
Nomad units can be seen as millimetres, centimetres, metres, feet, inches……whatever you like.……you model proportionally and the actual dimension only really makes sense when you export to a slicer app or into another creation app. On import you scale accordingly based upon your output.
Yes. I agree with that method to a certain extent. Reason is for example if you measure human anatomy bony landmarks from a perspective view at an angle, you benefit more from a transpose tool like in brush. You measure in 3D space rather than front view side view.