I’d like to create a hole in a primitive using a mask. I can’t seem to figure this out. Also, maybe I’m not approaching this the right way. Here is a simple example.
- Create a sphere primitive.
- Add a mask to the primitive
- Reverse the mask
I’m looking to punch a hole through my primitive where the reverse mask is located. I want the hole to have walls inside the primitive so it just not a open hole in the empty space of the primitive.
Hopefully this makes sense.