I probably made a mistake by doing it this way, but I modeled the basic shapes with primitives then did a basic merge to put them together but I still have the seams between the shapes. How do I fully merge without ruining my topology?
I probably made a mistake by doing it this way, but I modeled the basic shapes with primitives then did a basic merge to put them together but I still have the seams between the shapes. How do I fully merge without ruining my topology?
Voxel merge.
You may have to smooth the seams with the Smooth Tool…
The higher the resolution, the better the result.
Thank you!