I really have a hard time getting clean edges without stairs or artifacts. sometimes with smooth and pinch I manage to catch up but is really not clean. it really lacks a functio. to easily clean the edges and have something clean after cutting but especially also when I apply an alpha buffer the edges of the alpha are jagged even if the image is of very good quality I can’t do it. So yes I know that some master the hard surface with nomad but it is too approximate. But I do want some good techniques to help me. thank you in advance
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It’s a sculpting softwares so you should get realistic expectation.
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Did you turn off smooth shading?
Trim will output a clean cut, just take a sphere and cut it and you’ll see (unless you have a very low poly mesh but that’s an edge case).
I activate smooth shading all the time because I don’t like working without it, I know it’s not a software like 3dsmax but I need to mix hard and smooth surface often (I love it) . actually going up very high in resolution I have about what I want.
is it planned to have the possibility of painting straight lines?
thank you
You can use crease with sub off, linear for fall off (can also costume to suit your style) , 30 lazy rope, and smooth or flatten, last move tools)
Intensity I play in 20%-30% for crease
Cut
Some dent
There will be slight bubbles so need smooth or flat.
And back to normal
Actually that was incorrect, and it should be improved in Nomad Change Log - #22 by stephomi (still not perfect but should be better, mostly when far away from the surface).
Actually that dent I made up to show how to fix it.
Current trim is already powerful to give clear cut.
Dent happen with certain cases on how we using it not always though.
I use pinch to clean up trims. Very carefully it can give good results.
Cleanest result I get with using project whenever possible.