Hello!
I started a study of Frozen II’s Bruni character to practice more stylized cartoon characters (which is my ultimate goal for sculpting). I will post updates as I make progress.
Any tips and feedback are welcome!
In particular, I would love to know how other folks retain smooth details after voxel remeshing. I get a bunch of jagged triangles that don’t always smooth out even after subdivision. I could take it to ZBrush and then ZRemesh, but would love to keep it native to Nomad for as long as possible. Thanks in advance!
Overall, I am completely blown away by Nomad and think it’s going to be a great and solid starting point for sculpts.