Looks great! Do your recommend Valence 3D in combination with Nomad? I’ve been thinking about trying it, but haven’t pulled the trigger. I still haven’t purchased the Nomad remesher yet… Thanks for sharing.
This looks outstanding. I’ll watch your tutorial
Hi, it depends on what type of project you’re working on. If it’s for a game or movie, you’ll need clean topology , UVs , so starting off in a subd modeling software/app where you can work with vertex, edge and face individually makes more sense. But if its for 3D printing and it’s not gonna be imported in a game engine then you can create it in Nomad sculpt. I am loving Valence 3D so far and plan to combine both apps for future projects.
Thank you !!
These shots look beautiful! Amazing work!
I was curious how clean the quadremesher could make topology similar to this. Of course it will never beat hand modelling but I’m really impressed what it can do. I get best results by creating facegroups to define edge flow. I quickly tried recreating the wood part of the gun.
Here’s high poly with facegroups
And here’s after quadremeshing…not perfect but close! Anyway really great model.
Thank you !!
Looks great !!
It’s outstanding! the textures are super!
Thank you !!