ah, so you can’t make polls here, so i’ll just try it the hard way.
So if you care to indulge me for minute…please do!
What do you primarily like to use:
Traditional SubDivision (Multi-resolution)?
Combination of them?
I usually like to use MultiRes because I like being able to edit lower level cage, but for Nomad I find myself usually sticking to voxel remeshing, and then just subdivide once if I want high frequency texture detail.
I think because of the absence of a smart remeshing + reprojection is why I’m not using multires more.
And I’m playing around with dynamic topology right now for my current Thing sculpt…but don’t know how I feel about it quite yet. It’s still a bit unorthodox for me, but there is a clear benefit for having localized detail though…so the verdict is still out for me.
Nomad Sphere sub 7 for face and voxel all the time. If stuck I will increase voxel slightly. So far voxel is enough.
Other program especially in PC no clue. Would love to try pc software such as Zbrush, Blend, Maya, etc if I had a chance to get new pc.