Sculpting basics in Nomad: multires, voxel, dyntopo

Hi!

I recently made a video about the basic sculpting logic in Nomad Sculpt: how multiresolution, voxel remeshing and dyntopo work together.

These are fundamental concepts for anyone who wants to go a bit deeper with sculpting, especially if you’re used to ZBrush-style workflows.

Would love to hear your thoughts!

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