Started my journey in 3D here in nomad, and with my skills developed I transferred a lot of the skill to Zbrush. I thought however, that one day I’d replace nomad entirely with the major software. But I learned that my organic sculpts, non-hard surface, are so much better in nomad. So here is my most recent artpiece, where the entire body, flesh and non-hard surface were sculpted in nomad before sending to Zbrush!
It looks great, but yeah i too have started to see Zbrush isn’t the Alpha and Omega of Sculpting programs like we’ve been told for so long as well. i would use Nomad Sculpt if it had a Desktop PC Feature, i don’t have a Phone or Tablet that can handle it. but ive lately been using 3D Coat, and once you figure out how to fine tune it “like make a Shader thats more like Zbrush” and fix your brushes, its honestly just as good imho as Zbrush. plus it’s got a built in poly modeler.
but i still want to use Nomad too, i just hope it comes to Desktop someday. regardless im going to try to get a Tablet and use Nomad for when im away from the computer, and 3D Coat/Zbrush for when im at it. “Zbrush for the couple things i haven’t learned to do in 3D Coat yet”
I do think Zbrush is the best in many cases though, however not for making “sketches” and blockouts. I am trying out Maya a bit as well and finding some really good things there, but of course stronger in modeling than sculpting.
I am always open to try different things but I do think Zbrush offers a great opportunity for the smallest of details.