Faking Subsurface scattering in Nomad sculpt

Subsurface scattering using two mesh… The first one is below the main mesh with a properties-
opacity =100, metalness =100 and roughness ~50…
and the second mesh that’s over the first mesh with properties-
opacity <100, metalness =0 and roughness ~50

Here’s a video with subsurface scattering of the same model…


And here’s another video with out Subsurface scattering of the same model…

This method can have some artefacts at the edges which can be resolved by screen space refraction which may be available in the future versions of Nomad sculpt… For now this is what you can get…