Love this app! getting distracted playing with the lighting & post processing need to finish sculpting
Very nice. It is possible to create SSS effect on its own with toying with lighting and materials. Good luck, look forward to seeing more of your work.
Cheers John! I’ve seen some of the work arounds for faking SSS but haven’t had chance to try it out yet
Hi! Where i can find sss tutorial for nomad? Thank you
I’m not aware of any SSS tutorials, sub surface scattering comes from light silhouetting behind a figure, it’s replicable with using HDRI environment maps, then further enhancing it with Lights & Materials (light absorption and screen space reflection on surrounding objects (ground for example).
@knacki worked out a way of faking SSS here Faking Subsurface scattering in Nomad sculpt but the video demo doesn’t seem to be loading for me but there is a description of the process
First stage blocking in the body (separated the head so as to keep the fine detail during remesh) once I’ve refined the detail I’ll get the wings in
Very nice models!
Very nice. Happy it worked out somehow
Cheers Knacki, I separated the head to retain detail when I remesh the body, so it’s totalling about 9mill altogether, I’ll zremesh body to optimise it then bring it back in and same for when I do the wings
Bit of an update now that it’s at a more manageable 7million and crashing has stopped.
Started dropping in the surface detail & base colours before I finish off spine ridges, underbelly & wings (hoping that by the time I’ve finished the wings Steph will have magically introduced SSS…? )
Uh - in Germany we say: “Gut Ding will Weile haben.” Something like: good things simply take long.
Very well done.
For SSS there is a fake option.
Just duplicate the areas where you want to have SSS via mask or something. As you can’t duplicate complete model.
On bottom of this thread is a short description.
It’s a fake with additive material and not working with lights, but the effect is not too bad. Best to try it with a simple project first
Danke Knacki, I’ve been meaning to try out that SSS fake (easy enough to select and extract wing membranes) but ideally shader settings would best might have a look at blender when I finish him up
It’s not meant to be used that way, but you can try refraction with high absorption value.
But yeah I’ll add SSS someday.
I like the smirk. Nice work!
Cheers Genko, I was going for serene smugness
Recycled the wing geo from my dragon for this WiP character that I started awhile back, once I have all the elements in place I plan on practicing an Asymmetrical pose ‘n’ paint
Great selection of work. Love the dragon sculpt.