Eye trouble

Hi all, is there a way to lock “eyes” in place on a model so that when you rotate the model, you can maintain eye contact? I’m having difficulty sculpting my eyes in place and then having to adjust them separately when posing the model off center. I hope that makes sense

I don’t think it’s possible, but if you use instances you can rotate them at the same time if you use the gizmo in vertex mode.

You could do that transform on a layer even so you can go back to the straight look.

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Thank you! I’ll give that a shot

Another trick is to use an eye texture as a matcap, and turn on the ‘separate matcaps’ option.

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Thank you. That works well, but then I can’t use pbr

Yeah, unfortunate.