Loving the update - I’ve imported an OBJ started in another software in order to add detail & test render outputs from Nomad. Looks great by the way. One thing I found is that when I split the model into its component parts, there are several hundred to deal with.
My request would be a better way to select multiple objects, which could be done several ways:
- Have a “select all” in the scene list, allowing deselection of objects that you didn’t want to re-combine.
- Have a method of selecting the first object in the scene list & then selecting the last object to select all objects between (similar to shift clicking in windows file system).
- Have a canvas based selection similar to select mask, where you can draw a polygon through the objects on the canvas to make your selection / invert your selection etc (similar to Z-Brush functionality)
Personally I’d prefer option 3 as I notice you’ve included modifier keys with same functionality as Zbrush (such as CTRL + drag on canvas removes mask). I know you’re not trying to copy Zbrush but obviously many users will be coming from that environment to escape its overly complex interface. I really respect the way that you care about the interface & I think that is the intuitive interface is the winning feature of this App. Thanks once again for the awesome update!