Bug with opening mask tool options following boolean operation on masked object

Steps to reproduce are in the video, but:

  1. Mask part of an object
  2. Perform a boolean operation on the masked object
  3. Switch to the mask tool
  4. Open the mask options panel

Ah thanks I can reproduce the issue, I’ll fix that.
Until then validating the primitive beforehand should fix the issue.

There are also small artefacts when voxel-merging multiple objects, I’ll see if I can improve that.

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