This may not be a bug and just how it is. However i find i must have almost all brushes set to 10 in intensity to make strokes with any sort of noticeable deformation.
Generally everything adds a small amount below that. The only way im able to deform in a stronger way is with the layer brush, but it messes up to topo and doesnt work with dyntopo.
I usually also use a full white alpha, so should push alot + 10 intensity + slider to max
Am I doing something wrong maybe?, is the deformation dependent on scene size/scale?. Maybe model is too big?/too small?. Maybe requires a lot of polys to deform higher?. Thanks for any feedback :).
Black line is clay - 10 intensity + 100% turned on + flat alpha.