I got into sculpting like three days ago, overall I am in love with it. Even my bad stuff turns out not so terrible!
I recently did a sculpt and exported the .gltf. I imported it into Blender however none of the textures came with it so my extra painting was lost.
Is there an extra point between the completing and sending it out and importing that I’m missing? I thought I might need to bake it but I’m still unsure.
Hello, indeed great app! This will probably be replacing ZBrush for a lot of stuff.
You can access them with the “Vertex Color” node (or “Color Vertex Tex” if you use Octane)
I found color in the “Col” attribute and the extra paining is probably in the RGB’s of the “Col.001” attribute. Still figuring out how to split them up.
I’m facing issues to get the color information from Nomad Sculpt (latest) into Blender (2.92). It is all set to vertex color by default when importing but most colors are missing (only for certain parts that I have “simple merged” colors are getting imported properly).
I “simple merged” all parts in NS
I export GLTF via E-Mail from NS on Ipad and download it on my PC
Import GLTF in Blender
Edit:
Solved it by cleaning up the meshes in NS and cleaning up (reducing to one) the layers in NS