Hello I’m new to the world of sculpting and nomad and just completed my first sculpture. I’m looking to have it used for several purposes such as printing, animation etc…
I wanted to export the model with the painted vertex colors from nomad to blend.
Please let me know and how this can be done.
Appreciate;site all hel[ and thank you in advance
Any solutions for Maya, Substance or Unity? I would give priority to those programs before Blender.
Export out a GLB file to preserve vertex colour (merge all your Layers first).
The problem is opening the .GLB That extension is ignored by most 3d softwares. Just want to avoid installing Blender in order to make this work.
I’ll give it a try, thanks