Hello I’m new to the world of sculpting and nomad and just completed my first sculpture. I’m looking to have it used for several purposes such as printing, animation etc…
I wanted to export the model with the painted vertex colors from nomad to blend.
Please let me know and how this can be done.
Appreciate;site all hel[ and thank you in advance
Hi @stephomi
Any solutions for Maya, Substance or Unity? I would give priority to those programs before Blender.
Kind regards
Export out a GLB file to preserve vertex colour (merge all your Layers first).
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The problem is opening the .GLB That extension is ignored by most 3d softwares. Just want to avoid installing Blender in order to make this work.
I’ll give it a try, thanks
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