This has probably been asked a bunch of times,
but I assume one cannot import a textured OBJ into Nomad
(Such as a scanned object from another app).
So is there any workaround for importing a textured OBJ?
Maybe a conversion process that creates a 3D object with vertex coloring, somehow?
Nomad doesn’t support UV and textures.
There’s experimental UV support but you need to toggle « keep UV » at the bottom of interface panel. (You can then switch the shading to UV instead of pbr/matcap).
But it’s mostly useless for now.
Would it be possible to bake textures to vertex colors in Blender, export to gltf, then import?
Without any other external app, or only on tab
It works if you bake to vertex colors in blender.
Latest release can bake to vertex colors (in cycles)