Best Practices for Managing High-Poly Models in Nomad Sculpt?

Hello,

I have been working on a high-poly project in Nomad Sculpt & as the model becomes more detailed, I am noticing significant performance drops; especially when using tools like the Move or Inflate brushes. This has made the sculpting process slower and a bit frustrating at times. :innocent:

I am curious to know if there are specific strategies / workflows that can help manage high-poly models more effectively within Nomad Sculpt. :slightly_smiling_face:

For instance; is it better to use layers, split the model into parts, or optimize meshes as I go? :thinking: Are there particular device settings or adjustments within Nomad that can help improve performance? I have checked Topology | Nomad Okta guide for reference but still need advice .

I would also appreciate tips on how to avoid losing detail when decimating or using lower-resolution proxies. Looking forward to insights from the community!

Thank you ! :slightly_smiling_face:

Depends on hardware mostly, but I can share my numbers/workflow
For a character I usually keep the head and body in one mesh and it’s the largest one. I star it at 50K and progressively go to 400K refining with dynatopo only important areas. For other parts like hair, clothes, shoes, etc. I go to 50K-100K each so the final character is around 1M polys. If I plan to render closeup I can go to 2 or even 3M. Max polycount with 4gig RAM (ipad pro 2018) is 8-9M.
I use layers near the end of the modeling and mainly for texturing and fine geometry details like wrinkles.

I tend to work on split out parts. You can add the detail you need while maintaining interactivity then merge them together. The trick is not merging through voxel remesh because it can wash out fine details when you go through that process. Instead, I use Booleans to merge them. This will preserve what you have sculpted and you only need to clean up the area where they were merged.