ZModeler Type Functionality

I haven’t visited the forums in a few months, so catching up on all the feature requests. I’m sure many have been requesting more “ZModeler-like” features. Is there any plan for adding the ability to edit vertices/edges/faces, doing simple operations like extruding, insetting faces, beveling edges, and inserting edge loops? That would go a long way to avoiding having to voxelize components. I find box-modeling with lo-res geometry, and then defining level of subdivision to work best. Of course, the real request then becomes, is there any chance we’ll see some sort of retopology tool? :slight_smile: