Apologies if this is a dumb question, but I’ve searched the forum and can’t find an answer.
If I create a mask on an object, and then extract a shell, I get a shell with a certain thickness. However, If I duplicate the original object, then scale it up using the gizmo, then bake the scale in the gizmo settings, then apply a mask and extract a shell, even though the shell thickness number is set the same, the shell I extract is a different thickness to the first one.
I don’t understand why the shell thickness is affected by scaling the object first - especially as I bake the scaling in the gizmo settings?
Example: Here I’ve taken a plane, masked it and extracted a shell with the settings shown
Next I cloned the original plane, scaled it up slightly along the x axis using the gizmo, baked the new scale in the gizmo settings, masked the plane and extracted a shell, keepin shell thickness at 0.5, just like the first time; but here is the result:
The shell is quite a bit thicker than the first first one
I’d appreciate if someone could explain what’s going on and how I can produce shells of identical thicknesses, regardless of whether an object has been scaled (and baked) at some point in the past. Thanks.