It looks like some of your parts are 2 mirrored objects instead of 1 symmetrical object. The double geometry you’re seeing is the visual you get when two exact objects are in the exact location.
I would check in Nomad and see whether it’s mirror bodes or just duplicate parts. Mirror nodes can easily be seen in the object menu. Duplicate parts can be discovered/eliminated by selecting one of the duplicates in the viewport and turning it off in the object menu then selecting the other duplicate in the viewport.
If you use the Quadremesher, you have to pay attention to whether the symmetry is active in the remesher.
If you remesh an off center object within a mirror node with active symmetry (world), then the object will be mirrored by the quadremesher.
Change symmetry for off center objects to local to avoid this.