The flickering apears when one or more lights are in the scene (it happens with the new sport light as well) and it flickers upon zooming and paning. It sometimes disappears at a certain amount of zoom.
The same artifacts apear when AO is on, even without a light in the scene.
These artifact get worst with imported geometry depending on its scale I think
I hope this gets looked at soon as it’s making lights and AO unusable.
Thanks.
Galaxy Note 10 lite, Android 11, latest version of Nomad
Scene details:
Default scene with default sphere (and some clay strokes) with one default light
If you are talking about the noisy ao/shadow while the camera is moving then it’s normal.
The render option are mostly there for static image rendering, when nothing is moving.
Did you try boosting the resolution?
You can max it out to x2.0 in the Settings menu.
The noise is visible even when the camra is not moving just like in the screenshot attached, so it does limit the amount of camra angles one can use for rendering or just visualising.
The flickering tho apears when the camera is moving.
I did try boosting the resolution, unfortunately it didn’t solve the problem.
I seriously have a problem with this term “makes it unusable”
This is simple drama.
I have to fight same issues. With AO mostly.
So I made this useless render with same issue:
Edit:
I found out, that going to normal cam instead of zoom, there are artefacts again. Most of them are caused by vignette post effect, even when resolution is set to 2.0.
These are crops of very first camera view,
With Vignette:
Without Vignette but still anything else on, including AO and shadows:
AO is shading still in this “artefact” style.
No AO and light shadow is artefact free.
But coming back to my zoom picture above, there are almost no artefacts.
I think it’s some kind of some kind of dithering problem… This artefact is also visible on android version but on steep angles… Also rendering at a higher bit depth might have some improvement on this, (like rendering in 10bit)…
@Bnadem you can also try to use a denoise app afterwards. Nothing else is done by the high end renderer costing tripple a month what Nomad costs perpetual.
Or standalone denoise AI from topazlaps for 80€.
While sculpting, it is never a good idea to switch any post processing on, nor lights. This is done best with matcaps, I guess you agree.
I think there’s a misunderstanding happening here; I’m not talking about the typical rendering noise, I’m even surprised at how well it’s rendering given it’s a mobile app. I’m talking about this flickering (see attached) that happens when zoomed in at a certain level.
When these slices of shadow caused by light and AO cover my model I will simply not use them, nothing dramatic about this. And it has nothing to do with being lazy or unskilled
Sorry. You first picture just showed the artefacts everyone have to deal with. That wasn’t fitting to my cheerful mood regarding all the fantastic updates.
Apologies if I sounded a bit…you know.
I think I made the same mistake. If you take a closer look there is a bit of an illusion thing.
The screenshot only shows a simple sphere, not a geomery thing ahah.
No need.
I can’t reproduce on my Nexus 5X (old…) or my Samsung Tab S7.
I can reproduce on a Galaxy Note 10 with a remove live-testing service.
I’ll try to fix it if I can (remote debugging is not a funny thing) but honestly Android devices are such an annoyance -_-.
Hello again, I think this bug has somthing to do with depth/hight map - when enabled from debugging menu, the hight map shows those artifacts even though lights and PostProcess are disabled!
What I first thought are “shawdow artifacts” I think are depth slices, the distance between those slices get bigger as you zoom in, when a certain level of zoom is reached, the distance between the slices is too big that you find yourself between 2 of them, so they seem invisible - the same thing is happening to the shadows and PP when enabled, they are slices that get bigger with zoom, exacly as hight map does, so I assumed they must be related?
I hope somthing here makes sense and might be helpful in fixing it I feel left out not being able to enjoy Nomad’s powerful rendering features
Thank you