Trashcanman's gallery

Great stuff!!
Japanese mask looks epic!

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Well done! how you split the models parts and add the insets? in Nomad?

Thank you! All of it was done in Nomad yes. Instead of modelling and then splitting, I started with low poly blocking of the big individual parts like the body arms and legs, established pose and position and then saved each individual part as its own project and modelled each part seperately. Once done modelling then all I had to do is add each invidual object back into one project and the high poly versions would all be in the same positions, to make the inset or keying easier. And how I did that was just by voxel merge subtraction. Learned however after printing that I would have to compensate for size difference due to printing of these keys in the future as they dont fit now. The above was easy to do with this model because all of it is just built out of basic shapes, there is no sculpting at all really.

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Clever approach, thanks for share :slight_smile:

wow! upping the detail and complexity, great work! looking forward to seeing the final painted model.

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