Thanks, that’s helpful. The app does mention a discount if you upgrade from lite to full, so I think I might try that.
I’ve been experimenting creating topology using just nomad, and it’s really surprising how much is possible, however it’s not really a time efficient option, at least not for anything complex!
I agree…. You can do almost anything if you are patient, but it’s not worth it. If I can’t do it in Nomad I use Cozy Blanket. Or I check in my library of meshes (I have a small library of basic meshes with good topology, like capsules, arcs, hands, etc)
I’m a bit tired of working on this. Guess I’m leaving it for a couple of months so my brain can ‘reset’ and watch it with fresh eyes
So a cute model!
Thanks hehehe
Wonderful bust
Thanks!
Really need to play with cozy blanket
I started this character yesterday. I still don’t know who is she. Maybe some kind of ‘cheerleader/survival girl in a zombie, apocalypse world’ (?)
Holy s***t
I just saw this new reproject feature in the latest 1.71 beta… Amazing! It can even reproject layers
You are a genius Stéphane
As a challenge I made this skull. It’s a retopo made inside Nomad turning a ‘highpoly, voxel remeshed object’ into a Triplanar Object with low density, reprojecting the details and using the multires + smoothing the polys with the smooth~relax brush (similar to using the ‘build multi resolution’ operation)
I mean…
Duplicate the highpoly skull and turn it into a Triplanar Object trying to follow the shape…
We have the highpoly and this new rough shape…
Add just a few subdivisions…
…. And reproject
The geometry will be stretched so we use the smooth, smooth with relax…
… So the geometry looks better…
Now we can add more levels and smooth again if necessary…
Because we still need more detail: we reproject one more time…
… so we finally get a retopo that we can use for changing the shape on the lowest levels/low frequencies/primary forms with a bit better topology for unwrapping (since it uses big quads)….
… that can be subdivided properly for painting, adding more details that can be baked and and added back, etc
——
A cool advantage of doing this: we can have a skull, boot, arm, etc that has both baked textures (normals, color….) and also several levels of multires levels. Why? Because we can keep sculpting and painting details that can be baked again and again from highpoly to low poly meshes…
So in the end we can have a non-destructive workflow where we can work on models with really REALLY big polycounts if we are organized and work on each multires object separately (I’m sorry if any of this makes sense haha). I hope to post more examples in the future of this ‘probably obvious for a lot of people’ workflow for baking iteratively inside Nomad…
I’m slightly confused - are you doing this on the web demo? My version of 1.70 doesn’t have this reproject feature yet. Great thread though, very interesting.
I apologize (I edited my post).
I’m talking about the 1.71 version on the iPad. You need the app TestFlight and be added by @stephomi as a tester (but I’m not sure if he’s still adding testers…).
But yes, the web version always has the new features
No problem. Looks like a very interesting new feature. I think I’ve got plenty to learn still in 1.7 so I’ll just wait till the general release of 1.71
Wow wonderful