Symmetry not functioning properly

Bug reports

Why doesn’t the Symmetry Feature function like it used to? I often have to force the Symmetry now and even when i add primitives it wont let me add those primitives symmetrically.

I noticed also symmetry was set to local and I had to change ti World
Weird bc I never use it local
Check out yours
Maybe something in the code is funny with it.

Symmetry works the same as before, no known issue.
Default symmetry is local but there is no “correct” value, Nomad can’t magically understand how you want to use mirroring, maybe switch it to world?