When I click mirror in world to mirror the ear on my model the ear appears to the far left of the head. Just now when I tried mirroring in local, I got a blue marker on the ear like the model is cattle but no ear. I checked for masks, found none. I had the same problem with the eyes earlier. I ended up dealing with them manually. When I click Gizmo it goes to the center of the head and same when ear is selected. Is this a “symmetry off” state?
I can’t speak for the blue ‘earring,’ but the reason your ear (and the eyes) are mirroring so weirdly is because your model isn’t centered in world space, but mirroring is. You’d want to select your model, go to your gizmo tool, and tap these options.
1 Like
Thanks so much for yourvery helpful answer.
More than welcome. I hope that helped, though. Sometimes things go off center in Nomad when we move something, or if we Boolean/voxel merge pieces that aren’t fully symmetrical, so it’s a pretty good idea to check your object position from time to time, especially if things start looking like they’re misbehaving.
Absolutely helped. Your explanation and photo helps me see where I went wrong. Thanks:)


