Good morning, dear Nomads
I have this little character in Nomad. With stylized hair. All of them consist of individual tubes. What would you do with it? Connect them all, voxel remesh, and then smooth? Thank you for your suggestions…
it´s a different approach.. ![]()
Sounds good, although theres no need to connect them before remeshing. just selecting all the pieces before remeshing should work fine.
Dear Nomads
Thank you for your participation. In the end, I didn’t use any of it. The TubeTool has such good and clean geometry that Voxel Remesh and then Quad Remesh again makes no sense. I added a few more strands, and since I used a detailed profile for the tubes anyway, it looks pretty good. The character will only be visible somewhere in the background.
Modelling: NomadSculpt
Texture, Lightning and Animation: C4D
It’s not rocket science…
There are many ways to do this, but the quickest and easiest is as follows:
- Finish your model in nomad in a almost t-pose, standing on the x-line of the grid (important)
- If it doesn’t need to speak or have precise facial expressions, use Quadremesher of nomad to reduce the number of polygons.
- Use as many quads as you need for the appearance of your model, but no more.
- Export an .obj file of your model
- Open mixamo.com for rigging your model and create a profile. (it´s free)
- Upload your .obj file to Mixamo and follow the instructions.
- Once Mixamo has processed your model, you can assign one or more animations.
- Download the T-pose and animations at your desired frame rate.
- Import the .fbx file into the software of your choice: Blender (free), Cinema 4D, Maya, etc.
- Texture and render the animation in the software.
Done…
Right now i do my hair in houdini and import it into normad. I hate doing that because when in nomad i try to do everything in it.
I did this character, head is a basically a box subdivided, same with the eyes. Hair is meshed hair from houdini.
Would would be nice is if we could import just curves. And nomad could use the incoming width attribute that is simply a float on the points (to allow tapering). Hair shader would also be greatly desired.
Real hair is an issue for itself… There is a great tutorial at southern gfx about hair cards in Nomad for realistic looking hair. If I want realistic hair, I use the hair system of cinema 4d after having my work done in nomad. But for stylized hair, the tube tool is great. The only thing I am struggling after having done my tubes: remesh them or not? Smooth them or not? Remeshing allows me to paint details with the paint - brush, but it also melts down the Tubes. And for animation I have to quad remesh it where I loose a lot of the details. I could project from higher poly, and then use normal-maps for the details, but for some characters this is too tedious.

