I hope I can explain this clearly… I want to sculpt a morph for The Sims 4. There is a tool called TS4 MorphMaker on Windows. it extracts a mesh from the game and saves it as an obj file. You then edit the exported obj and put it back into the tool along with the original unedited obj. The tool then generates DMaps. However the tool expects the amount, and order of the the vertices to stay the same.
There are two problems I am experiencing. I imported the obj mesh into Nomad. I edited it and then exported it as an obj again (I also checked the Normals checkbox). However when I import it into the Morph Maker tool it looks like the order of vertices was changed even though the number remained the same.
The second problem is that when I use multires. When I return back to lower resolution after editing in higher resolution; the number of vertices are not the same as the original number. They are much lower.
Is there a fix or solution for either or both of these issues?
I am sorry if I didn’t explain the issue very clearly English is not my first language but I can clarify more if needed. Thank you.
EDIT: I should have searched more thoroughly. I didn’t turn on preserve topology on importing the obj into Nomad. After doing that everything works perfectly!