Snake: Hello friends, I made such a snake, I wanted to convey the dynamics of the throw, tops 1m, tell me how to reduce the grid, but not to lose the quality of textures?





3 Likes

Looking good, the size looks smaller though than 1m, maybe because of the FOV perspective setting.

Still wouldn’t want one of those anywhere near :slight_smile:

You can go like this to reduce the mesh density:

  • make a copy of the snake
  • remesh it (decimate or voxel remesh as you prefer probably the decimate will be better for keeping the pointy teeth)
  • Unwrap
  • Bake texture from hires

All these functions are in the topolgy menu (3rd button top row) but you won’t be able to use paint afterwards because it will have a texture unless you use ProCreate or something.

1 Like