@stephomi sorry to ask you that but I did not understand this function, can you give us an example?
I take this post to share one thing that I can not adjust and that I noticed even more with the new tube tool, I tested by presenting a tentacle merged with a sphere if the resolution is too high then the tentacle is not softened but the stops are very pronounced if I decrease the resolution of the voxel remesh (about 140) then the tentacle is very smooth with a correct mesh but the point disappears or even sometimes a small piece this detaches. I tried with the other primitives and there is the same problem with the rounded primitives, regarding the tips with the primitives I found a workaround but it is not very practical. You take a cone that you want to merge with something else, first I validate the cone I protect all the cone except the tip and I do a global remesh with protection of the masked area and at high resolution, the tip stays in place then I merge with a sphere for example and I decrease the resolution and I protect the tip. and I have my very pointed fused object. Maybe I’m doing it wrong but I notice that nomad has trouble with hard edges.