Hi George
you need a high resolution mesh to get good detail, so that maybe one thing.
You can try sub dividing your mesh or, turn dynamic topology on with whatever tool you are using to add the bark.
That should solve the problem
Gary
Hi George
you need a high resolution mesh to get good detail, so that maybe one thing.
You can try sub dividing your mesh or, turn dynamic topology on with whatever tool you are using to add the bark.
That should solve the problem
Gary