I know Nomad Sculpt has a polygon engine, but it would be really great if a simple toolset of SDF 3D primitives + Booleans and blending could be added, to easily shape basemeshes and hard-surface elements.
Info about SDF 3D can be found here:
I know Nomad Sculpt has a polygon engine, but it would be really great if a simple toolset of SDF 3D primitives + Booleans and blending could be added, to easily shape basemeshes and hard-surface elements.
Info about SDF 3D can be found here: