Sculpted joy

Way to easy! Learn to make it yourself. Will help you thousand times.
I used tubes flattened with transform tool but not validateted so you can change them. Low Resolution in division. Those for foreground.
Background base is a simple plane. Around 10x2 Polygons. Just make a sharp tip and bend it a bit with move tool. Then clone, transform, clone, simple merge, clone transform, simple merge, a bit move brush for irregularity (conneced topology on) and some overall shaping (connected topology off)

Try it. It’s the base for anything. Hair, grass, fur.
You can do it very quickly with this technique. ahhh…don’t forget to switch on “two sided” in material option if you use a simple plane.

Check this tut. One of the few I ever saw but really helpful for this:

3 Likes

WIP


17 Likes

Whouaou. The incredible hair and beard work sculpts it as well on

1 Like

Great detail! The hair is awesome!

Thank you very much. :vulcan_salute:
Most of hair is based on one tuft of hair I cloned and formed. This again is based on one plane I gave a curly look that have been cloned and slightly changed with move tool and toggle between “connected topology” on / off.

1 Like

Just something for inbetween.

4 Likes

Ahhhh, that one looks way too sad to be left alone.
Made some more cheerful expressions.
Changed to my lighter monster clay style Matcap.




7 Likes

Wonderful expressions

1 Like

This makes us happy

Good night fwrends.

9 Likes

These are all great and absolutley adorable!

1 Like

Some fun with new features

EDIT - some progress

18 Likes

Fantastic creature!

1 Like

Thank you @Genko3D, that’s very kind.

Skull head made for lasergraphics.
Could made test render in Nomad while sculpting.
Not bad at all!

8 Likes

Great stuff!

1 Like

Thank you @PVietto

@Genko3D made a little tut about using alpha & texture at once.

My quick test with some water reflections. Not meant to be perfect.

5 Likes

I still don’t understand why the Scree Space Reflection often reflected only half of an object. I understood that it only calculated what was visible on the screen but it is still very random.

It’s not random at all and the screen above didn’t reflect “half the object”

In fact I’m talking about this, I know it’s a limitation of SSR but sometimes it gives weird results.

The back of the sphere is not visible on screen so it cannot be reflected…