Sculpt modifier for tube

It’d be nice if we could have some sort of modifier for the tube where I wouldn’t have to commit the shape and then sculpt. This way I could pose the limb and toggle between the sculpt mode and “pose” mode and commit once I have everything correct.

You can, just click on “validate” then it becomes a sculptable mesh like everything else. You can set the resolution in the settings also.

Won’t be non destructive tho (‘ going back and forth) - so can pose first, then validate to sculpt

That’s the word I was looking for, “non-destructive.” It would be nice if it was non destructive.

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