Reference Flip

Not a major thing, or even something that everyone would use…lol. I’ve been slowly getting better at using references here and there. But, I also sculpt from just about every angle. Sometimes from the left, sometimes from the right, etc. When using a reference for a face (or just about any symmetrical object), I think it would be useful to be able to flip the reference image to see it from a similar angle while sculpting. Lately, I’ve just flipped the image in another program and imported the new image. Not the worst thing in the world, but it could be streamlined ever so slightly.

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While waiting for this to be implemented you can use a plane and put your reference picture on the plane as a texture. Then when needed, you can flip the plane and the texture flips with it.