That’s super weird and yeah, can confirm it does the same for me. Bug maybe.
Also if you set any negative value in the scale, all the other values change to negative as well (but not the same negative), and the x rotation changes to 180 as you mentioned.
Ah yes I had show backface enabled (no colored) so I couldn’t see the issue.
I’m not sure if I’m going to fix it, fixing the face order is tricky if multiresolution is on.
As for the scale/rotation it’s not a bug (although it looks like one).
Good thing about inverted face is that you can use the good old toon rendering technique:
duplicate a mesh
scale x (-1.0)
scale a little bit the mesh (uniformly)
black color
Disable backface rendering
–
I was thinking about exposing a simple “Mirror” without welding but I’m not sure about the UX.
Maybe in the Symmetry menu as well, just another “Self-Mirror” or “Flip mesh” option.
Note that the current “Mirror” option in Nomad is 2-in-1:
it tries to re-apply the mirroring (“Re-apply mirror”)
oh yeah,
I think that’s what capcom did with Okami, irrc. It worked brilliantly.
re: mirroring
I think it makes sense to have it in the symmetry menu, xyz swizzles and world/local options are already there too.
Ah…that’s really neat! I don’t think i’ve ever met the criteria to trigger this yet. I could be wrong but the voxel remeshing tends to not be symmetrical.