Pixelate and cut problem

Hello! Can somebody help me? I want to remove these annoying pixelated cuts and I don’t know how to do it. There are 2 parts that I unified with “simple merge” (with “voxel merge” I lose a lot of resolution). If I try “remesh” it closes the app …Nor can it be solved by applying clay or brush…

Simple merge don’t fuse mesh. Voxel remesh global at high level.

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When weird polygon stuff happens:

  1. Display the wireframe to see what’s going on
  2. Smooth it
  3. If it didn’t fix the issue, smooth it by dynamic topology

The mesh is too big, you are likely running out of memory.

Thank you very much for your answer, I still do not control well the issue of resolutions, meshes, etc. I think I have passed the resolution somewhere … I can’t unify anything, it closes me all the time.
The dynamic topology is helping me a bit :+1::+1:

How can I avoid these holes. When unifying with voxel merge on fine surfaces you lose quality …

don’t panic, when you have
Ca try with voxel remesher but overall the one below dynamesh if c a risk area hides if despite everything you still have a hole there is a simple technique but it is a bit of DIY. you insert in the place of the hole a primitive you arrange for what I have the good shape at the level of the hole then voxel remesher. then
I will have to re-sculpt a little, it takes a long time, but it allowed me not to have to start over an entire object.

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You got holes when the surface is too thin (smaller than a voxel size).

You can either increase the voxel resolution, thus reducing the size of a voxel.
Or making the volume thicker (inflate, move tool, etc).

You can also use dynamic topology (global remesh for example) instead of voxel remesher.

Thank you very much, I am learning a lot with your advice. Keep in mind that I am starting out with nomad. I can’t stop using it. (I’m having app disconnections).

Is there a way to just give the sword a glow?

Nope there is no emissive.

A trick/hack could be using bloom with a fully glossy and metallic material.

How is bloom applied to a single object? I’ve tried but haven’t found it.

I finally chose to save the lightsaber :sweat_smile:

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Once I have finished the piece … How can I join all the objects, without losing quality? I want to import the part to stl, solidly …

Just in case it’s for 3D printing, most slicers dont’ mind if you have separate parts in the stl which overlap.

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Does it not influence when making a hole inside the piece?

I think most can hollow the model also with overlapping parts, which do you use?

I am thinking of buying “elegoo mars 2 pro” I have been using the “chutibox” program to see if it could go directly from the ipad to the 3d printer, and if it can. I had to rescale the figure since it appeared tiny.


Select all objects and use “simple merge”.
You can easily select many objects by holding the checkbox and sliding your finger.

That being said…
You don’t have to merge the objects because binary STL file can only represent one single object.
So you can simply export as STL and it should be good.
(Nomad doesn’t export ascii STL, only binary)

Sorry I was a bit confused there, slicers for resin printers need a unified model indeed!

If you don’t have access to Zbrush or Houdini which both have good boolean join functions, what could help is “repairing” the model with Netfabb or 3D Builder (Windows 10 built in software). This makes a boolean join out of anything you upload.

The shortest way from the Ipad to the printer is probably using Lychee slicer on a Laptop, this has automatic Netfabb upload/download directly built-in, but you’d still probably have to use a USB stick to carry the model to the printer

What a great community! I keep learning with each answer.
The more I use the program the more comfortable I feel.
Thanks a lot!