I notice there is supposed support for opacity textures in nomad but I can’t figure out how to make them work on a model.
My question is: what code do I write in the mtl file to make nomad read an opacity map?
I notice there is supposed support for opacity textures in nomad but I can’t figure out how to make them work on a model.
My question is: what code do I write in the mtl file to make nomad read an opacity map?