非常熟悉每个渲染节点的使用。熟悉每个渲染节点的用法。也许我是一个新手,我不太擅长使用每个渲染节点。我对渲
2F0126C9-6D87-4CEC-89CB-3E42C58D1296.exr (1.6 MB)
CCB8BE40-6AA4-4157-BF6E-ADE17AE1503A.exr (1.3 MB)
染节点感兴趣。,x真的很好,也许我是新手。Octane真的很好,也许我是新手。也许我是个新手。也许我真的很好,很好,真的不是。
非常熟悉每个渲染节点的使用。熟悉每个渲染节点的用法。也许我是一个新手,我不太擅长使用每个渲染节点。我对渲
thank you for your feedback, could you post in English, please?
Ayone experieced crashes when you search for node and hit “enter” on physical keyboard? ipad pro m1
Switched the kernel from Direct Light to Pathtracing as suggested…
Progress meter completed in 3min 53 seconds. If the bottom-left text is obscured:
128/1000 s/px, 2.61 Ms/sec, 00:00:30 (25 FPS)
Rendering results on a still-cool iPad Pro without the jet engine fan noise I get out of my i9 MacBook. Just jaw-dropping.
I can’t seem to find a way to work anything other than OBJ files using the OctaneX app. It’s just imports a node for glTF (.glb, .gltf) with what seems to be no way to add maps.
Yeah, similarly I couldn’t find a way to make it read vertex colour. I asked on the octane forum but got no reply.